In this article we tackle how to use tension to make encounters more interesting and to make them forward moving.
Read MoreHere is where you can find thoughts and musings about encounter design, things we've read, any rpg news we stumble across, or any other idea that we decide to write about.
We go over the way to use stakes to make your articles more interesting.
Read MoreIn this article we discuss how to use choice to make your encounters more interesting.
Read MoreHere we begin our series on what makes encounters interesting and how to bring that to your game.
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