In this how to run the game we tackle a often asked about subject, which is how does one run one run games for large groups (six plus).
Read MoreHere is where you can find thoughts and musings about encounter design, things we've read, any rpg news we stumble across, or any other idea that we decide to write about.
In this article we tackle how to use tension to make encounters more interesting and to make them forward moving.
Read MoreCheck out what we thought about the Eberron setting book!
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