Dining with Class: The Guard Room (Part 2)
Overview:
This is the second part of an introductory adventure. It gives your PCs an opportunity to choose between trying a skill encounter, but failure will most likely lead to combat. As your PCs make their way out of the “kitchen” there are two sleepy guards leaning against a wall. The PCs stuff is also in this room to help them move forward.
Initial Description:
You may your way into the next room. It’s a narrow room containing a chest, a weapon wrack and two guards sleeping against a wall. You can see that this is where your belonging were put as you were brought in. What do you do?
Enemies:
2 Ghouls. They wield short swords (+ 4 to hit 1d6 + 2 Slashing) and do not use their claws until they are at 25% health (as in the previous encounter, they feel it’s below their station). They are currently napping against a wall.
NPCs:
There may be two NPCs if you party managed to rescue them, otherwise the PCs are on their own.
Objectives:
Main:
Get through the door.
Secondary:
Get their equipment back
Don’t wake up the guards
Map:
Overview:
The party is coming in from the west entrance. The guards are on either side of the door in the southeast corner
Special Mechanics:
Sleeping Guards - In order to move through the hallway the PCs must make a DC 12 stealth check.
Creaky Cabinet - The cabinet is old and makes a lot of noise. In order to open it and not disturb the guards they must make a DC 15 stealth check.
Extras:
Inspirations, Shoutouts, and Thanks - Thanks to @udeadnightmare on twitter for a cool encounter builder prompt, a section of the city filled with undead has been walled off.
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