In this community encounter by Dylan Goss of Stuffed Rock Studio, your party must fight a crystal dragon. The dragon has literally frozen trade between cities and the cities the PCs represent depend on the trade route for survival. The PCs have to defeat the dragon before they succumb to a crystal state.
Read MoreHere is where you can find all of the newest encounters from Tabletop RPG Encounters. Browsing for a particular type of encounter? Click on one of the tags below a post and it will show you all other encounters that share that tag. Looking for something specific? Use the search to find any encounters on this page. We publish new encounters on Saturdays.
The final encounter in the dining with class series. The PCs have almost made their way out, now they just need to sneak past the final two guards and they will be out.
Read MoreIn this encounter the PCs have decided not to go directly out of the manor, but instead to embarrass the host, by showing he can't keep an eye on his food.
Read MoreIn this encounter your PCs have escaped from the butcher and are trying to get past the guards in the room. They will need to stay stealthy to get their possessions back.
Read MoreThis encounter is meant for a great way for player characters to meet each other for the first time, as they wait to be dined upon by the undead upper class of the city. Your PCs have been accused of crimes, rightly or wrongly and are waiting in the butcher’s room to be softened up for dinner.
Read MoreIn this encounter a friend of the parties has been possessed by an evil entity. Their friend begin attacking the village/city they are in. The party has to choose between engaging their friend to draw the attacks away from them, most likely resulting in their death or letting their friend wreak havoc on the innocent.
Read MoreThis is an easy encounter for when your PCs successfully stopped the guards. A group of panicked merblins flee as small waves come at them, while they hold the high ground.
Read MoreIn this encounter your PCs have to make there way through a heavily defended waterway, due to failing to stop the enemies from locking the gates in the previous encounter.
Read MoreIn this encounter the PCs encounter the sentries of the cave. If the guards can raise the alarm and block off the path of the PCs then the dungeon will get a whole lot harder.
Read MoreIn this encounters the PCs have to wiggle their way out between two giants or risked being crushed!
Read MoreThis encounter is all about making your PCs stuck together to get out of being captured!
Read MoreIn this encounter your PCs are going to be fighting atop a giant construct on top of a hill.
Read MoreIn this encounter your PC’s caravan is ambushed so that the attackers can kill (or take) a prisoner that they have been in charge of guarding.
Read MoreIn this encounter your PCs help defend the wall of a town under siege.
Read MoreIn this encounter the PCs are sailing across a sea of sand when their boat is attacked by a giant worm.
Read MoreIn this encounter your PCs face off a group of three evil witches that conjure zombies and work to tear the PCs apart.
Read MoreIn this encounter the PCs try and sabotage a group of ships sitting aboard the dock. Can they do it without getting caught?
Read MoreIn this encounter the PCs try to open a magical ice prison keeping the giant serpent. This is part of the Down in the Ice Caves series which will be continued.
Read MoreIn this submitted encounter PCs explore a maze that constantly spawns new mutated monsters making them harder to kill, stronger, and more numerous.
Read MoreOur last entry in the above the clouds series, the PCs have to figure out what to do as their airship hurtles towards the ground.
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