This is an easy encounter for when your PCs successfully stopped the guards. A group of panicked merblins flee as small waves come at them, while they hold the high ground.
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In this encounter your PCs have to make there way through a heavily defended waterway, due to failing to stop the enemies from locking the gates in the previous encounter.
Read MoreIn this encounter the PCs encounter the sentries of the cave. If the guards can raise the alarm and block off the path of the PCs then the dungeon will get a whole lot harder.
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